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| NAME | CHARACTERISTICS |
|---|
| NAME | CHARACTERISTICS |
|---|
| COMMON NPC STATS | ||||||
|---|---|---|---|---|---|---|
| NPC | STR | AGI | WITS | EMP | REP | SKILLS |
| Agent | 2 | 4 | 3 | 4 | 4 | Manipulation 3, Observation 2, Ranged Combat 1 |
| Artist | 2 | 3 | 2 | 5 | 5 | Manipulation 3, Dexterity 2, Culture 1 |
| Data Spider | 2 | 3 | 5 | 3 | 4 | Data Djinn 3, Manipulation 2, Culture 1 |
| Fugitive | 3 | 4 | 2 | 4 | 2 | Mystic Powers 3, Infiltration 2, Melee Combat 1 |
| Negotiator | 2 | 2 | 4 | 5 | 5 | Manipulation 3, Culture 2, Command 1 |
| Pilot | 3 | 4 | 4 | 2 | 4 | Pilot 3, Data Djinn 2, Technology 1 |
| Preacher | 2 | 2 | 4 | 4 | 5 | Manipulation 3, Culture 2, Survival 1 |
| Scientist | 2 | 3 | 5 | 3 | 5 | Science 3, Technology 2, Observation 1 |
| Ship Worker | 5 | 3 | 3 | 3 | 3 | Force 3, Dexterity 2, Melee Combat 1 |
| Soldier | 3 | 5 | 2 | 2 | 3 | Ranged combat 3, Melee Combat 2, Command 1 |
| Trailblazer | 3 | 4 | 4 | 2 | 4 | Survival 3, Observation 2, Dexterity 1 |
| HISTORY | |||
|---|---|---|---|
| Background | Icon | ||
| Concept | Talent | ||
| Subconcept | Birr | ||
| Origin | Reputation | ||
| PERSONA | |
|---|---|
| Face | |
| Clothing | |
| Problem | |
| ATTRIBUTES | |
|---|---|
| Strength | |
| Agility | |
| Wits | |
| Empathy | |
| GENERAL SKILLS |
|---|
| ADVANCED SKILLS |
|---|
| GEAR |
|---|
| D66 | INJURY | FATAL | TIME LIMIT | EFFECT | HEAL TIME |
|---|---|---|---|---|---|
| 11 | Wind Knocked Out | No | - | Stunned for one turn. | - |
| 12 | Disorientated | No | - | Stunned for one turn. | - |
| 13 | Sprained Wrist | No | - | Drops held item, then -1 to RANGED COMBAT and MELEE COMBAT. | D6 |
| 14 | Sprained Ankle | No | - | Falls down, then -1 to DEXTERITY and INFILTRATION. | D6 |
| 15 | Concussion | No | - | Stunned for one turn, then -1 to all advanced skills. | D6 |
| 16 | Bruised Lower Leg | No | - | Falls down, then -1 to DEXTERITY and INFILTRATION. | 2D6 |
| 21 | Broken Nose | No | - | Stunned for one turn, then -2 to MANIPULATION. | D6 |
| 22 | Broken Fingers | No | - | Drops held item, then -2 to RANGED COMBAT and MELEE COMBAT. | 2D6 |
| 23 | Broken Toes | No | - | Stunned for one turn, then -2 to DEXTERITY and INFILTRATION. | 2D6 |
| 24 | Teeth Knocked Out | No | - | Stunned for one turn, then -2 to MANIPULATION. | 2D6 |
| 25 | Groin Hit | No | - | Stunned for two turns, then 1 point of damage per FORCE, DEXTERITY, and MELEE COMBAT test. | 2D6 |
| 26 | Dislocated Shoulder | No | - | Stunned for one turn, then -3 to FORCE and MELEE COMBAT. | D6 |
| 31 | Broken Ribs | No | - | Stunned for one turn, then -2 to DEXTERITY and MELEE COMBAT. | 2D6 |
| 32 | Broken Arm | No | - | Stunned for one turn, then -3 to RANGED COMBAT and MELEE COMBAT. | 3D6 |
| 33 | Broken Leg | No | - | Falls down, then Movement Rate halved, and -2 to DEXTERITY and INFILTRATION. | 3D6 |
| 34 | Shredded Ear | No | - | Stunned for one turn, then -2 to OBSERVATION. Permanent ugly scar. | 3D6 |
| 35 | Gouged Eye | No | - | Stunned for one turn, then -2 to RANGED COMBAT and OBSERVATION. | 3D6 |
| 36 | Punctured Lung | Yes | D6 days | Stunned for one turn, then -3 to DEXTERITY. | 2D6 |
| 41 | Lacerated Kidney | Yes | D6 days | Stunned for two turns, then 1 point of damage per FORCE, DEXTERITY, or MELEE COMBAT test. | 3D6 |
| 42 | Crushed Foot | Yes | D6 days | Falls over, then Movement Rate halved, and -3 to DEXTERITY and INFILTRATION. | 4D6 |
| 43 | Crushed Elbow | Yes | D6 days | Stunned for one turn, then -2 to FORCE and MELEE COMBAT. No use of two-handed weapons. | 4D6 |
| 44 | Crushed Knee | Yes | D6 hours | Stunned for one turn, falls over, then Movement Rate halved, and -3 to DEXTERITY and INFILTRATION. | 4D6 |
| 45 | Crushed Face | Yes | D6 hours | Unconscious D6 hours, then -2 to MANIPULATION. | 4D6 |
| 46 | Pierced Intestines | Yes | D6 hours | Stunned for one turn, then 1 point of damage per hour until first aid is administered. | 2D6 |
| 51 | Broken Spine | Yes | D6 hours | Unconscious D6 hours, then paralyzed from the waist down. Unless medical aid is given during the healing time, the paralysis is permanent. | 4D6 |
| 52 | Broken Neck | Yes | D6 hours | Unconscious D6 hours, then paralyzed from the neck down. Unless medical aid is given during the healing time, the paralysis is permanent. | 4D6 |
| 53 | Bleeding Gut | Yes | D6 minutes | 1 point of damage per turn until first aid is given. | D6 |
| 54 | Internal Bleeding | Yes, -1 | D6 minutes | Unconscious D6 hours, then 1 point of damage per FORCE, DEXTERITY, or MELEE COMBAT test. | 2D6 |
| 55 | Severed Artery (Arm) | Yes, -1 | D6 minutes | Unconscious D6 hours, then -1 to DEXTERITY. | D6 |
| 56 | Severed Artery (Leg) | Yes, -1 | D6 minutes | Unconscious D6 hours, then -2 to DEXTERITY. | D6 |
| 61 | Destroyed Arm | Yes, -1 | D6 minutes | Unconscious D6 hours, then -2 to DEXTERITY. The arm is permanently lost. No use of two-handed weapons. | 3D6 |
| 62 | Destroyed Leg | Yes, -1 | D6 minutes | Unconscious D6 hours, then -2 to DEXTERITY. The leg is permanently lost. Movement Rate is halved. | 3D6 |
| 63 | Severed Jugular | Yes, -1 | D6 minutes | Unconscious D6 hours, then -1 to DEXTERITY. | D6 |
| 64 | Severed Aorta | Yes, -1 | D6 minutes | Unconscious D6 hours, then -2 to DEXTERITY. | 2D6 |
| 65 | Pierced Heart | Yes | - | Your heart beats one final time. Create a new PC. | - |
| 66 | Crushed Skull | Yes | - | You are instantly killed. Your adventure ends here. Create a new PC. | - |
| - | Atypical Damage | Yes | Varies | Unconscious until death, or until first aid is given. | - |
| GENERAL SKILLS | |
|---|---|
| Dexterity (Agility) | Melee Combat (Strength) |
| Force (Strength) | Observation (Wits) |
| Infiltration (Agility) | Ranged Combat (Agility) |
| Manipulation (Empathy) | Survival (Wits) |
| ADVANCED SKILLS | |
|---|---|
| Command (Empathy) | Mystic Powers (Empathy) |
| Culture (Empathy) | Pilot (Agility) |
| Data Djinn (Wits) | Science (Wits) |
| Medicurgy (Wits) | Technology (Wits) |
| ACTIONS |
|---|
| SLOW ACTIONS (3AP) |
| Firing an aimed shot |
| Firing full auto |
| Administering first aid |
| Tinkering with a gadget |
| Activating a mystical power |
| NORMAL ACTIONS (2 AP) |
| Attacking in close combat |
| Firing a normal shot |
| Reloading a weapon |
| Ramming with a vehicle |
| FAST ACTIONS (1 AP) |
| Sprinting a short distance (typically ten meters) |
| Taking cover |
| Hitting the ground (makes you harder to hit, see page 88) |
| Getting up off the ground |
| Drawing a weapon |
| Picking up an item |
| Parrying in close combat |
| Making an attack of opportunity in close combat |
| Making a quick shot |
| Going into overwatch |
| Getting into a vehicle |
| Starting a vehicle |
| Driving a vehicle |
| FREE ACTIONS (0 AP) |
| A free action is really no action at all. Most are passive dice rolls |
| Using your armor against an attack |
| Defending in an opposed roll |
| A quick shout to a comrade |
| RANGE | |
|---|---|
| Close Range | up to about 2 meters |
| Short Range | up to about 20 meters |
| Long Range | up to about 100 meters |
| Extreme Range | up to about 1 kilometer |
| RANGED ATTACKS | |
|---|---|
| DISTANCE | MODIFIER |
| Close | -3/+3 |
| Short | 0 |
| Long | -1 |
| Extreme | -2 |
| Beyond Weapon Range | -3 |
| SNEAK ATTACKS AND AMBUSHES | |
|---|---|
| RANGE | MODIFIER |
| Close | -2 |
| Short | 0 |
| Long | +2 |
| Extreme | +4 |
| DIFFICULTY | |
|---|---|
| DIFFICULTY | MODIFIER |
| Child’s Play | +3 |
| Effortless | +2 |
| Easy | +1 |
| Normal | 0 |
| Demanding | -1 |
| Hard | -2 |
| Insane | -3 |
| LEVELS OF SUCCESS | |
|---|---|
| NUMBER OF SIXES | LEVEL OF SUCCESS |
| 1-2 | Limited Success |
| 3+ | Critical Success |
| GAIN DARKNESS POINTS | |
|---|---|
| PC ACTION | POINTS |
| Prays to the Icons for a reroll | +1 |
| Uses mystic power | +1 |
| Condition "Bad Stasis" | +1 |
| Jumps out of stasis | +3 |
| General, Group, or Icon talent | +Varies |
| SPACE TRAVEL ROUTE | POINTS |
| Well-trafficked route | +1/week |
| Lonely route | +2/week |
| Uncharted space | +3/week |
| TRAUMATIC EVENT | POINTS |
| Encounter the Dark | +1-3 |
| Unnatural events | +1-3 |
| Suffer torture | +2 |
| Kill an innocent | +3 |
| Torture someone | +3 |
| SPEND DARKNESS POINTS | |
|---|---|
| NPC | POINTS |
| Reroll | -1 |
| Defend in close combat (page 84) | -1 |
| Attack of opportunity (page 84) | -1 |
| Overwatch fire (page 84) | -1 |
| Take the initiative | -1-3 |
| Reinforcements | -1-3 |
| The power of Darkness (chapter 15) | -Varies |
| PC | POINTS |
| Empty clip or deplete cell | -1 |
| Personal problem (page 26) | -1 |
| Overheat weapon | -2 |
| Shot interrupted, weapon jams | -3 |
| Lost possession | -3 |
| A Dark mind (chapter 14) | -1-3 |
| ENVIRONMENT | POINTS |
| Innocent in danger | -2 |
| Nature's wrath | -1-3 |
| RANGED WEAPONS | ||||||||
|---|---|---|---|---|---|---|---|---|
| PISTOLS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
| Vulcan cricket | +1 | +2 | 2 | 2 | Short | Light | O | 700 |
| Vulcan pistol | +1 | +1 | 2 | 2 | Short | Reliable | O | 500 |
| Vulcan pistol Arax Omir | 0 | 0 | 3 | 2 | Short | +2 to MANIPULATION when threatening | O | 1,200 |
| Vulcan Scorpion | -1 | +1 | 2 | 2 | Short | Automatic fire | O | 1,000 |
| Accelerator pistol | +1 | 0 | 2 | 1 | Long | Silent | O | 700 |
| Thermal cricket | +1 | +2 | 3 | 2 | Short | Light | A | 2,500 |
| Thermal pistol | +1 | +1 | 3 | 2 | Long | A | 2,300 | |
| Stun gun | +1 | +1 | 2 | Stun | Short | Stun | A | 2,000 |
| CARBINES | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
| Vulcan carbine | +1 | 0 | 3 | 2 | Short | Automatic fire | O | 2,000 |
| Legionnaire carbine Dayal-3 | +1 | 0 | 3 | 2 | Long | Automatic fire, High capacity, Built-in grenade launcher | O* | 3,000 |
| Vulcan PDW | +1 | 1 | 3 | 2 | Short | Automatic fire | O | 2,500 |
| Accelerator carbine | +1 | 0 | 3 | 1 | Long | Automatic fire, Armor- piercing, Silent | O | 3,000 |
| Twin carbine | +1 | 0 | 4 | 2 | Long | Armor-piercing, Silent | O | 3,700 |
| Thermal carbine | +1 | 0 | 4 | 2 | Long | Thermal sweep | A | 6,500 |
| GRAPE WEAPONS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
| Saladin grape gun | +2 | 0 | 2 | 2 | Short | Single-shot | P | 200 |
| Grape rifle | +2 | 0 | 2 | 2 | Short | O | 400 | |
| Sawn-off grape rifle | +2 | +1 | 2 | 3 | Short | O | 400 | |
| Grape carbine | +2 | +1 | 2 | 2 | Short | Automatic fire | O | 600 |
| RIFLES | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
| Long rifle | 0 | 0 | 2 | 2 | Long | Single-shot | P | 100 |
| Sawed-off long rifle | 0 | +1 | 2 | 2 | Short | Single-shot | P | 100 |
| Accelerator rifle | +1 | 0 | 3 | 1 | Extreme | Armor-piercing, Night sights, Silent | O | 2,000 |
| Accelerator rifle Nestera Parox | 0 | 0 | 4 | 1 | Extreme | Heavy, Anti-vehicle, Armor- piercing, Night sights, Silent | O | 3,000 |
| Thermal rifle | 0 | 0 | 5 | 2 | Extreme | Armor-piercing, Night sights | A | 6,000 |
| HEAVY WEAPONS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
| Vulcan machine gun | +1 | 0 | 4 | 2 | Short | Heavy, Bulky, Automatic fire, High capacity | O* | 6,500 |
| Accelerator machine gun | +1 | 0 | 3 | 1 | Long | Heavy, Bulky, Automatic fire, High capacity, Armor- piercing, Silent | O* | 10,000 |
| Accelerator launcher | +1 | 0 | Grenade | Grenade | Long | Heavy | O* | 8,000 |
| Missile launcher | 0 | 0 | 6 | 1 | Extreme | Heavy, Single-shot, Anti-vehicle | O* | 900 |
| Flamethrower | +1 | 0 | 3 | 1 | Short | Heavy, Fire 3 | O* | 1,800 |
| Grenade launcher | 0 | 0 | Grenade | Grenade | Long | Single-shot | O* | 1,200 |
| Thermal machine gun | +1 | 0 | 4 | 1 | Long | Heavy, Bulky, Thermal sweep, High capacity | A* | 22,000 |
| WEAPON SYSTEMS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
| Missile system | +2 | 0 | Extreme | Anti-vehicle | O* | 10,000 | ||
| – Armor-piercing | 5 | 1 | Armor-piercing | |||||
| – Blast | Grenade | Grenade | ||||||
| Thermal projector | +2 | 0 | 4 | 1 | Short | Thermal sweep, Fire 5, Bulky | A* | 26,000 |
| Firestorm system | +1 | 0 | 5 | 1 | Long | Anti-vehicle, Slow, Fire 6, Blast Power 5 | O* | 18,000 |
| OTHER | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
| Blowpipe | 0 | +2 | 1 | 4 | Short | Light, Single-shot | P | 50 |
| Throwing knife | 0 | +1 | 1 | 2 | Short | Light | P | 50 |
| Throwing spear | +1 | +1 | 2 | 2 | Short | P | 150 | |
| Throwing axe | 0 | 0 | 2 | 2 | Short | P | 300 | |
| Spear-thrower | 0 | 0 | 2 | 2 | Short | Heavy, Single-shot | P | 600 |
| Harpoon | +1 | +1 | 2 | 3 | Short | Heavy, Single-shot | P | 200 |
| Combat bow | +1 | +1 | 3/Grenade | 2/Grenade | Long | Single-shot | O | 2,000 |
| MELEE WEAPONS | ||||||||
|---|---|---|---|---|---|---|---|---|
| KNIVES AND SWORDS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH TIER | COST |
| Knife | 0 | +1 | 2 | 2 | Close | Light | P | 50 |
| Sword | +1 | 0 | 2 | 2 | Close | P | 200 | |
| Dura knife | 0 | +1 | 2 | 1 | Close | Light, Cell-powered | O | 500 |
| Dura sword | +1 | 0 | 2 | 1 | Close | Heavy, Cell-powered | O | 1,600 |
| Mercurium knife | +1 | +1 | 3 | 2 | Close | Light, Mercurium, Cell-powered | A | 1,500 |
| Mercurium sword | +2 | 0 | 3 | 2 | Close | Light, Mercurium, Cell-powered | A | 3,000 |
| AXES | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH TIER | COST |
| Axe | 0 | 0 | 3 | 2 | Close | Heavy | P | 150 |
| Dura axe | 0 | 0 | 3 | 1 | Close | Heavy, Cell-powered | O | 2,000 |
| Halberd | 0 | +1 | 3 | 2 | Close | Heavy, Long | P | 300 |
| Dura halberd | 0 | +1 | 3 | 1 | Close | Heavy, Long, Cell-powered | O | 2,500 |
| BLUNT WEAPONS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH TIER | COST |
| Baton | +2 | 0 | 1 | 3 | Close | P | 100 | |
| Baton, expandable | +1 | 0 | 1 | 3 | Close | Light | P | 200 |
| Staff | +1 | +2 | 1 | 3 | Close | P | 50 | |
| Staff, expandable | +1 | +2 | 1 | 3 | Close | Light | P | 250 |
| Mace | 0 | 0 | 3 | 3 | Close | Heavy | P | 100 |
| Power sledge | 0 | 0 | 4 | 3 | Close | Heavy, Cell-powered | O | 1,000 |
| Power glove | +1 | +1 | 2 | 3 | Close | Light, Cell-powered | O | 1,500 |
| STUN AND ENERGY WEAPONS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH TIER | COST |
| Shock stick | +2 | 0 | 1 | Stun | Close | Stun, Cell-powered | O | 500 |
| Shock whip | 0 | +2 | 1 | Stun | Close | Light, Flexible, Stun, Cell-powered | O | 800 |
| Energy staff | +2 | +2 | 2 | 3 | Close | Stun, Heavy, Cell-powered | A | 1,000 |
| Energy stick | +2 | 0 | 2 | 3 | Close | Stun, Cell-powered | A | 1,200 |
| Energy whip | 0 | +2 | 2 | 3 | Close | Light, Flexible, Stun, Cell-powered | A | 1,800 |
| Hand fan | +1 | +2 | 2 | 1 | Close | Light, Cell-powered | A | 2,500 |
| OTHER | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH TIER | COST |
| Unarmed | 0 | +2 | 1 | 3 | Close | P | - | |
| Brass knuckles | 0 | +2 | 2 | 3 | Close | Light | P | 50 |
| Claws | 0 | +2 | 1 | 2 | Close | P | - | |
| Dura claws | 0 | +2 | 1 | 1 | Close | Light | O | 600 |
| Spear | +1 | +2 | 2 | 2 | Close | Long | P | 200 |
| Whip | 0 | +2 | 1 | 4 | Close | Flexible | P | 50 |
| EXPLOSIVES AND GRENADES | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| EXPLOSIVE | BONUS | INIT | BLAST POWER | DAMAGE | CRIT | RADIUS | FEATURES | TECH TIER | COST | WEIGHT |
| Breach charge | 0 | 0 | - | |||||||
| – Small | 6 | 1 | 1 | Close | O | 500 | Heavy | |||
| – Medium | 8 | 1 | 1 | Short | O | 2,000 | Heavy | |||
| – Heavy | 12 | 1 | 1 | Short | O* | 10,000 | - | |||
| – Massive | 16 | 1 | 1 | Short | O* | 40,000 | - | |||
| GRENADE | BONUS | INIT | BLAST POWER | DAMAGE | CRIT | RADIUS | FEATURES | TECH TIER | COST | WEIGHT |
| Concussion grenade | 0 | 0 | 6 | 1 | 2 | Close | O | 600 | Light | |
| Frag grenade | 0 | 0 | 6 | 2 | 1 | Close | O | 500 | Light | |
| Inferno grenade | 0 | 0 | 9 | 2 | 1 | Short | A* | 1,500 | Light | |
| Sensor smoke grenade | 0 | 0 | 0 | 0 | - | Short | Blocks vision and sensors | O | 1,000 | Light |
| Smoke grenade | 0 | 0 | 0 | 0 | - | Short | Blocks vision | O | 400 | Light |
| Stun grenade | 0 | 0 | 6 | 1 | - | Close | Stun | O | 800 | Light |
| Thermal grenade | 0 | 0 | 6 | 1 | 1 | Close | Fire 2 | A* | 2,000 | Light |
| Thermobaric grenade | 0 | 0 | 9 | 1 | 1 | Short | Fire 3 | A* | 4,000 | Light |
| Armor | |||||
|---|---|---|---|---|---|
| Name | Armor rating | Features | Extra features | Tech tier | Cost |
| Light Primitive armor | 2 | Bulky | 0 | P | 300 |
| Heavy Primitive armor | 3 | Bulky | 0 | P | 600 |
| Flightsuit | 1 | - | 0 | O | 500 |
| Protective clothing | 3 | - | 0 | O | 1,000 |
| Exo shell | 2 | Bulky, Thermostatic suit, Vacuum suit, Oxygen supply | 0 | O | 2,000 |
| Reinforced exo shell | 3 | Bulky, Thermostatic suit, Vacuum suit, Oxygen supply | 1 | O | 3,000 |
| Light armor | 4 | - | 1 | O | 5,500 |
| Heavy armor | 6 | - | 1 | O | 10,000 |
| Ablative pads | - | Reduces damage from one hit by 3 | 0 | A* | 2,000 |
| Exos | |||||
|---|---|---|---|---|---|
| Name | Armor rating | Features | Extra features | Tech tier | Cost |
| Armored exo | 9 | Thermostatic suit, Vacuum suit, Oxygen supply, Reinforced exo servos | 2 | A* | 25,000 |
| Battle exo | 10 | Thermostatic suit, Vacuum suit, Oxygen supply, Reinforced exo servos | 5 | A* | 60,000 |
| Shields | |||||
|---|---|---|---|---|---|
| Name | Armor rating | Features | Extra features | Tech tier | Cost |
| Shield | 2 | Heavy | - | P | 100 |
| Riot shield | 4 | Heavy | - | O | 500 |
| Combat shield | 6 | Heavy | - | O | 800 |
| LIVING EXPENSES | |||
|---|---|---|---|
| LIFESTYLE | PRIMITIVE ENVIRONMENT | ORDINARY ENVIRONMENT | ADVANCED ENVIRONMENT |
| Spartan | 50 birr | 500 birr | 500 birr |
| Normal | 100 birr | 1,000 birr | 2,500 birr |
| Luxury | 500 birr | 5,000 birr | 10,000 birr |
| FOOD, DRINK AND ENTERTAINMENT | ||
|---|---|---|
| FOOD | DRINK | SERVICE |
| Shish kabab | Ayran | Bath house visit |
| Lamb kofte | Arrak | Iconoscope or fortune telling |
| Aubergine stew | Chai | Courtesan |
| Chicken stew | Kawah | Poet |
| Falafel | Kohôl | Proxy |
| Moussaka | Honey water | Theater/stadium visit |
| Minced mushroom | Wine | Tabak |
| Algae cake | Arrash | |
| Baklava | Opor | |
| EVERYDAY ITEMS | |||||
|---|---|---|---|---|---|
| NAME | BONUS | COST | WEIGHT | TECH TIER | |
| Arrash | -1 | 25 | Tiny | P | |
| Cell | 50 | Tiny | O | ||
| Clothing | 50-1,000 | Tiny | P/O/A | ||
| Communicator | |||||
| – Personal (I) | 200 | Tiny | O | ||
| – Short range (II) | 500 | Light | O | ||
| – Long range (III) | 1,000 | Light | O | ||
| – Orbit (IV) | 2,000 | Heavy | O | ||
| – System(V) | 5,000 | Heavy | O | ||
| – Pulse function | 1,000 | Tiny | O | ||
| Computer | -3/-1/+1 | 10,000/15,000/20,000 | Normal | P/O/A | |
| Holograph | 1,500-7,300 | Tiny-Heavy | A | ||
| Kambra | +1 | 250 | Tiny | O | |
| Language unit | 10,000 | Tiny | A | ||
| Library database | +1/+3 | 1,500/2,000 | Tiny | A | |
| Modulator | 12,000 | Normal | A | ||
| Musical instrument | +1 | 100-1,000 | Light-Heavy | P | |
| Opor | -2 | 50 | Tiny | P | |
| Proxy helmet | 500 | Light | O | ||
| Proxy trip | -2 | 100 | Tiny | O | |
| Tabak | 25 | Tiny | P | ||
| Tabula | 2,000 | Light | O | ||
| Tag | 50 | Tiny | O | ||
| Talisman | 50 | Tiny | P | ||
| Transactor | 100 | Tiny | O | ||
| Voice amplifier | 400 | Light | O | ||
| MEDICURGICAL TECHNOLOGY | ||||
|---|---|---|---|---|
| NAME | BONUS | COST | WEIGHT | TECH TIER |
| Ballistic m-injector | +1 | 1,000 | Light | O |
| Bio monitor | 5,000 | Light | O | |
| Doctor’s bag | ±0 | 300 | Normal | P |
| Herbal remedy | -1 | 50 | Light | P |
| Medkit | +2 | 700 | Normal | O |
| M-dose | +1 | 50 | Light | O |
| Medlab | +3 | 5,000 | - | O |
| Mind-enhancing narcotics | +1/-1 | 200 | Tiny | O* |
| P-dose | +2/+3 | 1,000 | Light | F* |
| Poison | 300-3,000 | Tiny | P | |
| Spider doctor (Wits 5, Medicurgy 3) | 5,000 | Heavy | A* | |
| Trauma kit | +3 | 2,000 | Normal | A |
| Trauma dose | +2 | 200 | Light | A |
| Trauma lab | +4/+5 | 20,000 | - | A* |
| TOOLS AND REPAIRS | ||||
|---|---|---|---|---|
| NAME | BONUS | COST | WEIGHT | TECH TIER |
| Cutting torch | 800 | Heavy | O | |
| Spare part, Primitive | 50 | Light | P | |
| Spare part, Ordinary | 200 | Light | O | |
| Spare part, Advanced | 1,000 | Light | A | |
| Thermal cutter | 3,000 | Heavy | A | |
| Tools, Primitive | 100 | Heavy | P | |
| Tools, Ordinary | 500 | Normal | O | |
| Tools, Advanced | +1 | 1,500 | Light | A |
| Vacuum sealer | 500 | Light | O | |
| Workshop, Primitive | +1 | 400 | - | P |
| Workshop, Ordinary | +1 | 2,000 | - | O |
| Workshop, Advanced | +2 | 15,000 | - | A |
| SURVIVAL AND COLONIZATION | ||||
|---|---|---|---|---|
| NAME | BONUS | COST | WEIGHT | TECH TIER |
| Artificial gills | 2,500 | Light | A | |
| Ballistic cartograph | 4,000 | Tiny | A* | |
| Binoculars | +1 | 100 | Light | P |
| Box tent | 2,000 | Normal | A | |
| Chem extinguisher | 300 | Normal | O | |
| Compass | +1 | 100 | Tiny | P |
| Diving gear | 1,000 | Heavy | O | |
| Emergency flare | 50 | Light | P | |
| Environment scanner | +2 | 400 | Light | O |
| Filter mask | 300 | Light | O | |
| Hyper rope | +1 | 200 | Tiny | O |
| Moisture condenser | 2,000 | Tiny | O | |
| Nutrition pills | 250 | Tiny | A | |
| Nutrition recycler | 3,000 | Tiny | A | |
| Portable laboratory | +2 | 2,000 | Heavy | O |
| Pressure tent | 1,200 | Heavy | O | |
| Spider suit | +3 | 4,000 | Light | A* |
| Survival mask | 500 | Light | O | |
| Survival rations | 100 | Tiny | O | |
| Thermostatic suit | +1 | 1,100 | Normal | O |
| Water purifier | 1,000 | Light | O | |
| EXOS AND VEHICLES | ||||
|---|---|---|---|---|
| NAME | BONUS | COST | WEIGHT | TECH TIER |
| Armored gravcraft | 40,000 | - | O | |
| Crawler | 6,000 | - | O | |
| Drone | 4,000 | - | O | |
| Exo shell | -2 | 2,000 | - | O |
| Grav bike | +2 | 3,000 | - | O |
| Gravcraft | +1 | 15,000 | - | O |
| Gravity belt | 4,500 | Heavy | A | |
| Ground loader | 10,000 | - | O | |
| Hand jet | +1 | 700 | Heavy | O |
| Jet pack | +1/+2 | 1,600 | Heavy | O |
| Loader exo | +2 | 3,000 | - | O |
| Remote control module | 2,000 | Tiny | O | |
| Track loader | 4,000 | - | O | |
| Water jet | +1 | 1,100 | Heavy | O |
| RECON AND INFILTRATION | ||||
|---|---|---|---|---|
| NAME | BONUS | COST | WEIGHT | TECH TIER |
| Chameleon suit | +2 | 3,000 | Light | A |
| Fiberscope | 3,000 | Tiny | A | |
| Lie detector | +2 | 1,800 | Light | A |
| Mechanical lockpick | 50 | Light | P | |
| Modulation mask | 5,000 | Light | A | |
| Proximity sensor | 1,200 | Normal | O | |
| Recon probe | +3 | 2,000 | Normal | O |
| Security tablet | 700 | Light | O | |
| COMBAT GEAR | ||||
|---|---|---|---|---|
| NAME | BONUS | COST | WEIGHT | TECH TIER |
| Advanced scope | +1 | 5,000 | Tiny | A* |
| Command unit | 2,300 | Light | O* | |
| Fusion battery | 3,000 | Heavy | O | |
| Night sights | 1,000 | Tiny | O | |
| Optical scope | +1 | 200 | Tiny | P |
| Reload, Primitive | 5 | Light | P | |
| Reload, Ordinary | 50 | Light | O | |
| Reload, Vibro | +1 | 200 | Light | O* |
| Reload, Advanced | 50 | Light | O | |
| Sensor scope | +1 | 2,000 | Tiny | A |
| Signal jammer | 1,500 | Light | O* | |
| DETAILS | |
|---|---|
| Type | |
| Age | |
| Iconic Item | |
| Drive | |
| Pride | |
| Problem | |
| Anchor | |
| NPC Relationship | |
| ATTRIBUTES | |
|---|---|
| Body | |
| Tech | |
| Heart | |
| Mind | |
| SKILLS |
|---|