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NAME | CHARACTERISTICS |
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NAME | CHARACTERISTICS |
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COMMON NPC STATS | ||||||
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NPC | STR | AGI | WITS | EMP | REP | SKILLS |
Agent | 2 | 4 | 3 | 4 | 4 | Manipulation 3, Observation 2, Ranged Combat 1 |
Artist | 2 | 3 | 2 | 5 | 5 | Manipulation 3, Dexterity 2, Culture 1 |
Data Spider | 2 | 3 | 5 | 3 | 4 | Data Djinn 3, Manipulation 2, Culture 1 |
Fugitive | 3 | 4 | 2 | 4 | 2 | Mystic Powers 3, Infiltration 2, Melee Combat 1 |
Negotiator | 2 | 2 | 4 | 5 | 5 | Manipulation 3, Culture 2, Command 1 |
Pilot | 3 | 4 | 4 | 2 | 4 | Pilot 3, Data Djinn 2, Technology 1 |
Preacher | 2 | 2 | 4 | 4 | 5 | Manipulation 3, Culture 2, Survival 1 |
Scientist | 2 | 3 | 5 | 3 | 5 | Science 3, Technology 2, Observation 1 |
Ship Worker | 5 | 3 | 3 | 3 | 3 | Force 3, Dexterity 2, Melee Combat 1 |
Soldier | 3 | 5 | 2 | 2 | 3 | Ranged combat 3, Melee Combat 2, Command 1 |
Trailblazer | 3 | 4 | 4 | 2 | 4 | Survival 3, Observation 2, Dexterity 1 |
HISTORY | |||
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Background | Icon | ||
Concept | Talent | ||
Subconcept | Birr | ||
Origin | Reputation |
PERSONA | |
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Face | |
Clothing | |
Problem |
ATTRIBUTES | |
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Strength | |
Agility | |
Wits | |
Empathy |
GENERAL SKILLS |
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ADVANCED SKILLS |
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GEAR |
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D66 | INJURY | FATAL | TIME LIMIT | EFFECT | HEAL TIME |
---|---|---|---|---|---|
11 | Wind Knocked Out | No | - | Stunned for one turn. | - |
12 | Disorientated | No | - | Stunned for one turn. | - |
13 | Sprained Wrist | No | - | Drops held item, then -1 to RANGED COMBAT and MELEE COMBAT. | D6 |
14 | Sprained Ankle | No | - | Falls down, then -1 to DEXTERITY and INFILTRATION. | D6 |
15 | Concussion | No | - | Stunned for one turn, then -1 to all advanced skills. | D6 |
16 | Bruised Lower Leg | No | - | Falls down, then -1 to DEXTERITY and INFILTRATION. | 2D6 |
21 | Broken Nose | No | - | Stunned for one turn, then -2 to MANIPULATION. | D6 |
22 | Broken Fingers | No | - | Drops held item, then -2 to RANGED COMBAT and MELEE COMBAT. | 2D6 |
23 | Broken Toes | No | - | Stunned for one turn, then -2 to DEXTERITY and INFILTRATION. | 2D6 |
24 | Teeth Knocked Out | No | - | Stunned for one turn, then -2 to MANIPULATION. | 2D6 |
25 | Groin Hit | No | - | Stunned for two turns, then 1 point of damage per FORCE, DEXTERITY, and MELEE COMBAT test. | 2D6 |
26 | Dislocated Shoulder | No | - | Stunned for one turn, then -3 to FORCE and MELEE COMBAT. | D6 |
31 | Broken Ribs | No | - | Stunned for one turn, then -2 to DEXTERITY and MELEE COMBAT. | 2D6 |
32 | Broken Arm | No | - | Stunned for one turn, then -3 to RANGED COMBAT and MELEE COMBAT. | 3D6 |
33 | Broken Leg | No | - | Falls down, then Movement Rate halved, and -2 to DEXTERITY and INFILTRATION. | 3D6 |
34 | Shredded Ear | No | - | Stunned for one turn, then -2 to OBSERVATION. Permanent ugly scar. | 3D6 |
35 | Gouged Eye | No | - | Stunned for one turn, then -2 to RANGED COMBAT and OBSERVATION. | 3D6 |
36 | Punctured Lung | Yes | D6 days | Stunned for one turn, then -3 to DEXTERITY. | 2D6 |
41 | Lacerated Kidney | Yes | D6 days | Stunned for two turns, then 1 point of damage per FORCE, DEXTERITY, or MELEE COMBAT test. | 3D6 |
42 | Crushed Foot | Yes | D6 days | Falls over, then Movement Rate halved, and -3 to DEXTERITY and INFILTRATION. | 4D6 |
43 | Crushed Elbow | Yes | D6 days | Stunned for one turn, then -2 to FORCE and MELEE COMBAT. No use of two-handed weapons. | 4D6 |
44 | Crushed Knee | Yes | D6 hours | Stunned for one turn, falls over, then Movement Rate halved, and -3 to DEXTERITY and INFILTRATION. | 4D6 |
45 | Crushed Face | Yes | D6 hours | Unconscious D6 hours, then -2 to MANIPULATION. | 4D6 |
46 | Pierced Intestines | Yes | D6 hours | Stunned for one turn, then 1 point of damage per hour until first aid is administered. | 2D6 |
51 | Broken Spine | Yes | D6 hours | Unconscious D6 hours, then paralyzed from the waist down. Unless medical aid is given during the healing time, the paralysis is permanent. | 4D6 |
52 | Broken Neck | Yes | D6 hours | Unconscious D6 hours, then paralyzed from the neck down. Unless medical aid is given during the healing time, the paralysis is permanent. | 4D6 |
53 | Bleeding Gut | Yes | D6 minutes | 1 point of damage per turn until first aid is given. | D6 |
54 | Internal Bleeding | Yes, -1 | D6 minutes | Unconscious D6 hours, then 1 point of damage per FORCE, DEXTERITY, or MELEE COMBAT test. | 2D6 |
55 | Severed Artery (Arm) | Yes, -1 | D6 minutes | Unconscious D6 hours, then -1 to DEXTERITY. | D6 |
56 | Severed Artery (Leg) | Yes, -1 | D6 minutes | Unconscious D6 hours, then -2 to DEXTERITY. | D6 |
61 | Destroyed Arm | Yes, -1 | D6 minutes | Unconscious D6 hours, then -2 to DEXTERITY. The arm is permanently lost. No use of two-handed weapons. | 3D6 |
62 | Destroyed Leg | Yes, -1 | D6 minutes | Unconscious D6 hours, then -2 to DEXTERITY. The leg is permanently lost. Movement Rate is halved. | 3D6 |
63 | Severed Jugular | Yes, -1 | D6 minutes | Unconscious D6 hours, then -1 to DEXTERITY. | D6 |
64 | Severed Aorta | Yes, -1 | D6 minutes | Unconscious D6 hours, then -2 to DEXTERITY. | 2D6 |
65 | Pierced Heart | Yes | - | Your heart beats one final time. Create a new PC. | - |
66 | Crushed Skull | Yes | - | You are instantly killed. Your adventure ends here. Create a new PC. | - |
- | Atypical Damage | Yes | Varies | Unconscious until death, or until first aid is given. | - |
GENERAL SKILLS | |
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Dexterity (Agility) | Melee Combat (Strength) |
Force (Strength) | Observation (Wits) |
Infiltration (Agility) | Ranged Combat (Agility) |
Manipulation (Empathy) | Survival (Wits) |
ADVANCED SKILLS | |
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Command (Empathy) | Mystic Powers (Empathy) |
Culture (Empathy) | Pilot (Agility) |
Data Djinn (Wits) | Science (Wits) |
Medicurgy (Wits) | Technology (Wits) |
ACTIONS |
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SLOW ACTIONS (3AP) |
Firing an aimed shot |
Firing full auto |
Administering first aid |
Tinkering with a gadget |
Activating a mystical power |
NORMAL ACTIONS (2 AP) |
Attacking in close combat |
Firing a normal shot |
Reloading a weapon |
Ramming with a vehicle |
FAST ACTIONS (1 AP) |
Sprinting a short distance (typically ten meters) |
Taking cover |
Hitting the ground (makes you harder to hit, see page 88) |
Getting up off the ground |
Drawing a weapon |
Picking up an item |
Parrying in close combat |
Making an attack of opportunity in close combat |
Making a quick shot |
Going into overwatch |
Getting into a vehicle |
Starting a vehicle |
Driving a vehicle |
FREE ACTIONS (0 AP) |
A free action is really no action at all. Most are passive dice rolls |
Using your armor against an attack |
Defending in an opposed roll |
A quick shout to a comrade |
RANGE | |
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Close Range | up to about 2 meters |
Short Range | up to about 20 meters |
Long Range | up to about 100 meters |
Extreme Range | up to about 1 kilometer |
RANGED ATTACKS | |
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DISTANCE | MODIFIER |
Close | -3/+3 |
Short | 0 |
Long | -1 |
Extreme | -2 |
Beyond Weapon Range | -3 |
SNEAK ATTACKS AND AMBUSHES | |
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RANGE | MODIFIER |
Close | -2 |
Short | 0 |
Long | +2 |
Extreme | +4 |
DIFFICULTY | |
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DIFFICULTY | MODIFIER |
Child’s Play | +3 |
Effortless | +2 |
Easy | +1 |
Normal | 0 |
Demanding | -1 |
Hard | -2 |
Insane | -3 |
LEVELS OF SUCCESS | |
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NUMBER OF SIXES | LEVEL OF SUCCESS |
1-2 | Limited Success |
3+ | Critical Success |
GAIN DARKNESS POINTS | |
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PC ACTION | POINTS |
Prays to the Icons for a reroll | +1 |
Uses mystic power | +1 |
Condition "Bad Stasis" | +1 |
Jumps out of stasis | +3 |
General, Group, or Icon talent | +Varies |
SPACE TRAVEL ROUTE | POINTS |
Well-trafficked route | +1/week |
Lonely route | +2/week |
Uncharted space | +3/week |
TRAUMATIC EVENT | POINTS |
Encounter the Dark | +1-3 |
Unnatural events | +1-3 |
Suffer torture | +2 |
Kill an innocent | +3 |
Torture someone | +3 |
SPEND DARKNESS POINTS | |
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NPC | POINTS |
Reroll | -1 |
Defend in close combat (page 84) | -1 |
Attack of opportunity (page 84) | -1 |
Overwatch fire (page 84) | -1 |
Take the initiative | -1-3 |
Reinforcements | -1-3 |
The power of Darkness (chapter 15) | -Varies |
PC | POINTS |
Empty clip or deplete cell | -1 |
Personal problem (page 26) | -1 |
Overheat weapon | -2 |
Shot interrupted, weapon jams | -3 |
Lost possession | -3 |
A Dark mind (chapter 14) | -1-3 |
ENVIRONMENT | POINTS |
Innocent in danger | -2 |
Nature's wrath | -1-3 |
RANGED WEAPONS | ||||||||
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PISTOLS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
Vulcan cricket | +1 | +2 | 2 | 2 | Short | Light | O | 700 |
Vulcan pistol | +1 | +1 | 2 | 2 | Short | Reliable | O | 500 |
Vulcan pistol Arax Omir | 0 | 0 | 3 | 2 | Short | +2 to MANIPULATION when threatening | O | 1,200 |
Vulcan Scorpion | -1 | +1 | 2 | 2 | Short | Automatic fire | O | 1,000 |
Accelerator pistol | +1 | 0 | 2 | 1 | Long | Silent | O | 700 |
Thermal cricket | +1 | +2 | 3 | 2 | Short | Light | A | 2,500 |
Thermal pistol | +1 | +1 | 3 | 2 | Long | A | 2,300 | |
Stun gun | +1 | +1 | 2 | Stun | Short | Stun | A | 2,000 |
CARBINES | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
Vulcan carbine | +1 | 0 | 3 | 2 | Short | Automatic fire | O | 2,000 |
Legionnaire carbine Dayal-3 | +1 | 0 | 3 | 2 | Long | Automatic fire, High capacity, Built-in grenade launcher | O* | 3,000 |
Vulcan PDW | +1 | 1 | 3 | 2 | Short | Automatic fire | O | 2,500 |
Accelerator carbine | +1 | 0 | 3 | 1 | Long | Automatic fire, Armor- piercing, Silent | O | 3,000 |
Twin carbine | +1 | 0 | 4 | 2 | Long | Armor-piercing, Silent | O | 3,700 |
Thermal carbine | +1 | 0 | 4 | 2 | Long | Thermal sweep | A | 6,500 |
GRAPE WEAPONS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
Saladin grape gun | +2 | 0 | 2 | 2 | Short | Single-shot | P | 200 |
Grape rifle | +2 | 0 | 2 | 2 | Short | O | 400 | |
Sawn-off grape rifle | +2 | +1 | 2 | 3 | Short | O | 400 | |
Grape carbine | +2 | +1 | 2 | 2 | Short | Automatic fire | O | 600 |
RIFLES | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
Long rifle | 0 | 0 | 2 | 2 | Long | Single-shot | P | 100 |
Sawed-off long rifle | 0 | +1 | 2 | 2 | Short | Single-shot | P | 100 |
Accelerator rifle | +1 | 0 | 3 | 1 | Extreme | Armor-piercing, Night sights, Silent | O | 2,000 |
Accelerator rifle Nestera Parox | 0 | 0 | 4 | 1 | Extreme | Heavy, Anti-vehicle, Armor- piercing, Night sights, Silent | O | 3,000 |
Thermal rifle | 0 | 0 | 5 | 2 | Extreme | Armor-piercing, Night sights | A | 6,000 |
HEAVY WEAPONS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
Vulcan machine gun | +1 | 0 | 4 | 2 | Short | Heavy, Bulky, Automatic fire, High capacity | O* | 6,500 |
Accelerator machine gun | +1 | 0 | 3 | 1 | Long | Heavy, Bulky, Automatic fire, High capacity, Armor- piercing, Silent | O* | 10,000 |
Accelerator launcher | +1 | 0 | Grenade | Grenade | Long | Heavy | O* | 8,000 |
Missile launcher | 0 | 0 | 6 | 1 | Extreme | Heavy, Single-shot, Anti-vehicle | O* | 900 |
Flamethrower | +1 | 0 | 3 | 1 | Short | Heavy, Fire 3 | O* | 1,800 |
Grenade launcher | 0 | 0 | Grenade | Grenade | Long | Single-shot | O* | 1,200 |
Thermal machine gun | +1 | 0 | 4 | 1 | Long | Heavy, Bulky, Thermal sweep, High capacity | A* | 22,000 |
WEAPON SYSTEMS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
Missile system | +2 | 0 | Extreme | Anti-vehicle | O* | 10,000 | ||
– Armor-piercing | 5 | 1 | Armor-piercing | |||||
– Blast | Grenade | Grenade | ||||||
Thermal projector | +2 | 0 | 4 | 1 | Short | Thermal sweep, Fire 5, Bulky | A* | 26,000 |
Firestorm system | +1 | 0 | 5 | 1 | Long | Anti-vehicle, Slow, Fire 6, Blast Power 5 | O* | 18,000 |
OTHER | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH | COST |
Blowpipe | 0 | +2 | 1 | 4 | Short | Light, Single-shot | P | 50 |
Throwing knife | 0 | +1 | 1 | 2 | Short | Light | P | 50 |
Throwing spear | +1 | +1 | 2 | 2 | Short | P | 150 | |
Throwing axe | 0 | 0 | 2 | 2 | Short | P | 300 | |
Spear-thrower | 0 | 0 | 2 | 2 | Short | Heavy, Single-shot | P | 600 |
Harpoon | +1 | +1 | 2 | 3 | Short | Heavy, Single-shot | P | 200 |
Combat bow | +1 | +1 | 3/Grenade | 2/Grenade | Long | Single-shot | O | 2,000 |
MELEE WEAPONS | ||||||||
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KNIVES AND SWORDS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH TIER | COST |
Knife | 0 | +1 | 2 | 2 | Close | Light | P | 50 |
Sword | +1 | 0 | 2 | 2 | Close | P | 200 | |
Dura knife | 0 | +1 | 2 | 1 | Close | Light, Cell-powered | O | 500 |
Dura sword | +1 | 0 | 2 | 1 | Close | Heavy, Cell-powered | O | 1,600 |
Mercurium knife | +1 | +1 | 3 | 2 | Close | Light, Mercurium, Cell-powered | A | 1,500 |
Mercurium sword | +2 | 0 | 3 | 2 | Close | Light, Mercurium, Cell-powered | A | 3,000 |
AXES | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH TIER | COST |
Axe | 0 | 0 | 3 | 2 | Close | Heavy | P | 150 |
Dura axe | 0 | 0 | 3 | 1 | Close | Heavy, Cell-powered | O | 2,000 |
Halberd | 0 | +1 | 3 | 2 | Close | Heavy, Long | P | 300 |
Dura halberd | 0 | +1 | 3 | 1 | Close | Heavy, Long, Cell-powered | O | 2,500 |
BLUNT WEAPONS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH TIER | COST |
Baton | +2 | 0 | 1 | 3 | Close | P | 100 | |
Baton, expandable | +1 | 0 | 1 | 3 | Close | Light | P | 200 |
Staff | +1 | +2 | 1 | 3 | Close | P | 50 | |
Staff, expandable | +1 | +2 | 1 | 3 | Close | Light | P | 250 |
Mace | 0 | 0 | 3 | 3 | Close | Heavy | P | 100 |
Power sledge | 0 | 0 | 4 | 3 | Close | Heavy, Cell-powered | O | 1,000 |
Power glove | +1 | +1 | 2 | 3 | Close | Light, Cell-powered | O | 1,500 |
STUN AND ENERGY WEAPONS | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH TIER | COST |
Shock stick | +2 | 0 | 1 | Stun | Close | Stun, Cell-powered | O | 500 |
Shock whip | 0 | +2 | 1 | Stun | Close | Light, Flexible, Stun, Cell-powered | O | 800 |
Energy staff | +2 | +2 | 2 | 3 | Close | Stun, Heavy, Cell-powered | A | 1,000 |
Energy stick | +2 | 0 | 2 | 3 | Close | Stun, Cell-powered | A | 1,200 |
Energy whip | 0 | +2 | 2 | 3 | Close | Light, Flexible, Stun, Cell-powered | A | 1,800 |
Hand fan | +1 | +2 | 2 | 1 | Close | Light, Cell-powered | A | 2,500 |
OTHER | BONUS | INIT | DAMAGE | CRIT | RANGE | FEATURES | TECH TIER | COST |
Unarmed | 0 | +2 | 1 | 3 | Close | P | - | |
Brass knuckles | 0 | +2 | 2 | 3 | Close | Light | P | 50 |
Claws | 0 | +2 | 1 | 2 | Close | P | - | |
Dura claws | 0 | +2 | 1 | 1 | Close | Light | O | 600 |
Spear | +1 | +2 | 2 | 2 | Close | Long | P | 200 |
Whip | 0 | +2 | 1 | 4 | Close | Flexible | P | 50 |
EXPLOSIVES AND GRENADES | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
EXPLOSIVE | BONUS | INIT | BLAST POWER | DAMAGE | CRIT | RADIUS | FEATURES | TECH TIER | COST | WEIGHT |
Breach charge | 0 | 0 | - | |||||||
– Small | 6 | 1 | 1 | Close | O | 500 | Heavy | |||
– Medium | 8 | 1 | 1 | Short | O | 2,000 | Heavy | |||
– Heavy | 12 | 1 | 1 | Short | O* | 10,000 | - | |||
– Massive | 16 | 1 | 1 | Short | O* | 40,000 | - | |||
GRENADE | BONUS | INIT | BLAST POWER | DAMAGE | CRIT | RADIUS | FEATURES | TECH TIER | COST | WEIGHT |
Concussion grenade | 0 | 0 | 6 | 1 | 2 | Close | O | 600 | Light | |
Frag grenade | 0 | 0 | 6 | 2 | 1 | Close | O | 500 | Light | |
Inferno grenade | 0 | 0 | 9 | 2 | 1 | Short | A* | 1,500 | Light | |
Sensor smoke grenade | 0 | 0 | 0 | 0 | - | Short | Blocks vision and sensors | O | 1,000 | Light |
Smoke grenade | 0 | 0 | 0 | 0 | - | Short | Blocks vision | O | 400 | Light |
Stun grenade | 0 | 0 | 6 | 1 | - | Close | Stun | O | 800 | Light |
Thermal grenade | 0 | 0 | 6 | 1 | 1 | Close | Fire 2 | A* | 2,000 | Light |
Thermobaric grenade | 0 | 0 | 9 | 1 | 1 | Short | Fire 3 | A* | 4,000 | Light |
Armor | |||||
---|---|---|---|---|---|
Name | Armor rating | Features | Extra features | Tech tier | Cost |
Light Primitive armor | 2 | Bulky | 0 | P | 300 |
Heavy Primitive armor | 3 | Bulky | 0 | P | 600 |
Flightsuit | 1 | - | 0 | O | 500 |
Protective clothing | 3 | - | 0 | O | 1,000 |
Exo shell | 2 | Bulky, Thermostatic suit, Vacuum suit, Oxygen supply | 0 | O | 2,000 |
Reinforced exo shell | 3 | Bulky, Thermostatic suit, Vacuum suit, Oxygen supply | 1 | O | 3,000 |
Light armor | 4 | - | 1 | O | 5,500 |
Heavy armor | 6 | - | 1 | O | 10,000 |
Ablative pads | - | Reduces damage from one hit by 3 | 0 | A* | 2,000 |
Exos | |||||
---|---|---|---|---|---|
Name | Armor rating | Features | Extra features | Tech tier | Cost |
Armored exo | 9 | Thermostatic suit, Vacuum suit, Oxygen supply, Reinforced exo servos | 2 | A* | 25,000 |
Battle exo | 10 | Thermostatic suit, Vacuum suit, Oxygen supply, Reinforced exo servos | 5 | A* | 60,000 |
Shields | |||||
---|---|---|---|---|---|
Name | Armor rating | Features | Extra features | Tech tier | Cost |
Shield | 2 | Heavy | - | P | 100 |
Riot shield | 4 | Heavy | - | O | 500 |
Combat shield | 6 | Heavy | - | O | 800 |
LIVING EXPENSES | |||
---|---|---|---|
LIFESTYLE | PRIMITIVE ENVIRONMENT | ORDINARY ENVIRONMENT | ADVANCED ENVIRONMENT |
Spartan | 50 birr | 500 birr | 500 birr |
Normal | 100 birr | 1,000 birr | 2,500 birr |
Luxury | 500 birr | 5,000 birr | 10,000 birr |
FOOD, DRINK AND ENTERTAINMENT | ||
---|---|---|
FOOD | DRINK | SERVICE |
Shish kabab | Ayran | Bath house visit |
Lamb kofte | Arrak | Iconoscope or fortune telling |
Aubergine stew | Chai | Courtesan |
Chicken stew | Kawah | Poet |
Falafel | Kohôl | Proxy |
Moussaka | Honey water | Theater/stadium visit |
Minced mushroom | Wine | Tabak |
Algae cake | Arrash | |
Baklava | Opor |
EVERYDAY ITEMS | |||||
---|---|---|---|---|---|
NAME | BONUS | COST | WEIGHT | TECH TIER | |
Arrash | -1 | 25 | Tiny | P | |
Cell | 50 | Tiny | O | ||
Clothing | 50-1,000 | Tiny | P/O/A | ||
Communicator | |||||
– Personal (I) | 200 | Tiny | O | ||
– Short range (II) | 500 | Light | O | ||
– Long range (III) | 1,000 | Light | O | ||
– Orbit (IV) | 2,000 | Heavy | O | ||
– System(V) | 5,000 | Heavy | O | ||
– Pulse function | 1,000 | Tiny | O | ||
Computer | -3/-1/+1 | 10,000/15,000/20,000 | Normal | P/O/A | |
Holograph | 1,500-7,300 | Tiny-Heavy | A | ||
Kambra | +1 | 250 | Tiny | O | |
Language unit | 10,000 | Tiny | A | ||
Library database | +1/+3 | 1,500/2,000 | Tiny | A | |
Modulator | 12,000 | Normal | A | ||
Musical instrument | +1 | 100-1,000 | Light-Heavy | P | |
Opor | -2 | 50 | Tiny | P | |
Proxy helmet | 500 | Light | O | ||
Proxy trip | -2 | 100 | Tiny | O | |
Tabak | 25 | Tiny | P | ||
Tabula | 2,000 | Light | O | ||
Tag | 50 | Tiny | O | ||
Talisman | 50 | Tiny | P | ||
Transactor | 100 | Tiny | O | ||
Voice amplifier | 400 | Light | O |
MEDICURGICAL TECHNOLOGY | ||||
---|---|---|---|---|
NAME | BONUS | COST | WEIGHT | TECH TIER |
Ballistic m-injector | +1 | 1,000 | Light | O |
Bio monitor | 5,000 | Light | O | |
Doctor’s bag | ±0 | 300 | Normal | P |
Herbal remedy | -1 | 50 | Light | P |
Medkit | +2 | 700 | Normal | O |
M-dose | +1 | 50 | Light | O |
Medlab | +3 | 5,000 | - | O |
Mind-enhancing narcotics | +1/-1 | 200 | Tiny | O* |
P-dose | +2/+3 | 1,000 | Light | F* |
Poison | 300-3,000 | Tiny | P | |
Spider doctor (Wits 5, Medicurgy 3) | 5,000 | Heavy | A* | |
Trauma kit | +3 | 2,000 | Normal | A |
Trauma dose | +2 | 200 | Light | A |
Trauma lab | +4/+5 | 20,000 | - | A* |
TOOLS AND REPAIRS | ||||
---|---|---|---|---|
NAME | BONUS | COST | WEIGHT | TECH TIER |
Cutting torch | 800 | Heavy | O | |
Spare part, Primitive | 50 | Light | P | |
Spare part, Ordinary | 200 | Light | O | |
Spare part, Advanced | 1,000 | Light | A | |
Thermal cutter | 3,000 | Heavy | A | |
Tools, Primitive | 100 | Heavy | P | |
Tools, Ordinary | 500 | Normal | O | |
Tools, Advanced | +1 | 1,500 | Light | A |
Vacuum sealer | 500 | Light | O | |
Workshop, Primitive | +1 | 400 | - | P |
Workshop, Ordinary | +1 | 2,000 | - | O |
Workshop, Advanced | +2 | 15,000 | - | A |
SURVIVAL AND COLONIZATION | ||||
---|---|---|---|---|
NAME | BONUS | COST | WEIGHT | TECH TIER |
Artificial gills | 2,500 | Light | A | |
Ballistic cartograph | 4,000 | Tiny | A* | |
Binoculars | +1 | 100 | Light | P |
Box tent | 2,000 | Normal | A | |
Chem extinguisher | 300 | Normal | O | |
Compass | +1 | 100 | Tiny | P |
Diving gear | 1,000 | Heavy | O | |
Emergency flare | 50 | Light | P | |
Environment scanner | +2 | 400 | Light | O |
Filter mask | 300 | Light | O | |
Hyper rope | +1 | 200 | Tiny | O |
Moisture condenser | 2,000 | Tiny | O | |
Nutrition pills | 250 | Tiny | A | |
Nutrition recycler | 3,000 | Tiny | A | |
Portable laboratory | +2 | 2,000 | Heavy | O |
Pressure tent | 1,200 | Heavy | O | |
Spider suit | +3 | 4,000 | Light | A* |
Survival mask | 500 | Light | O | |
Survival rations | 100 | Tiny | O | |
Thermostatic suit | +1 | 1,100 | Normal | O |
Water purifier | 1,000 | Light | O |
EXOS AND VEHICLES | ||||
---|---|---|---|---|
NAME | BONUS | COST | WEIGHT | TECH TIER |
Armored gravcraft | 40,000 | - | O | |
Crawler | 6,000 | - | O | |
Drone | 4,000 | - | O | |
Exo shell | -2 | 2,000 | - | O |
Grav bike | +2 | 3,000 | - | O |
Gravcraft | +1 | 15,000 | - | O |
Gravity belt | 4,500 | Heavy | A | |
Ground loader | 10,000 | - | O | |
Hand jet | +1 | 700 | Heavy | O |
Jet pack | +1/+2 | 1,600 | Heavy | O |
Loader exo | +2 | 3,000 | - | O |
Remote control module | 2,000 | Tiny | O | |
Track loader | 4,000 | - | O | |
Water jet | +1 | 1,100 | Heavy | O |
RECON AND INFILTRATION | ||||
---|---|---|---|---|
NAME | BONUS | COST | WEIGHT | TECH TIER |
Chameleon suit | +2 | 3,000 | Light | A |
Fiberscope | 3,000 | Tiny | A | |
Lie detector | +2 | 1,800 | Light | A |
Mechanical lockpick | 50 | Light | P | |
Modulation mask | 5,000 | Light | A | |
Proximity sensor | 1,200 | Normal | O | |
Recon probe | +3 | 2,000 | Normal | O |
Security tablet | 700 | Light | O |
COMBAT GEAR | ||||
---|---|---|---|---|
NAME | BONUS | COST | WEIGHT | TECH TIER |
Advanced scope | +1 | 5,000 | Tiny | A* |
Command unit | 2,300 | Light | O* | |
Fusion battery | 3,000 | Heavy | O | |
Night sights | 1,000 | Tiny | O | |
Optical scope | +1 | 200 | Tiny | P |
Reload, Primitive | 5 | Light | P | |
Reload, Ordinary | 50 | Light | O | |
Reload, Vibro | +1 | 200 | Light | O* |
Reload, Advanced | 50 | Light | O | |
Sensor scope | +1 | 2,000 | Tiny | A |
Signal jammer | 1,500 | Light | O* |
DETAILS | |
---|---|
Type | |
Age | |
Iconic Item | |
Drive | |
Pride | |
Problem | |
Anchor | |
NPC Relationship |
ATTRIBUTES | |
---|---|
Body | |
Tech | |
Heart | |
Mind |
SKILLS |
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